Get Thrust 30 on Google Play


v1.3.1 is now Live on iOS, Coming soon to Android! (10 Oct 2020)
v1.3 (Codenamed Speedking) Improves controls for all platforms (10 Oct 2020)
Android version is out now! (25 Nov 2017)Get on Google Play Store
IOS version is now free to play (Nov 2017)Get on Appstore
Announcing a complete re-write of Thrust 30 (Nov 2017)See Dev Section
Thrust 30 released on iOS (1st Jan 2017)Get on Appstore


Celebrating the 30th anniversary of Jeremy Smith's "Thrust". In 1986 Firebird released a deviously fiendish physics based space explorer on Commodore 64.

The game featured simple 2d vector graphics, a physics engine, limpet guns, and an orb. You controlled a ship, and your task on each level was to collect the orb, by means of a tractor beam which, when attached to the orb, would complicate the gravitational and thrust forces acting on your ship. making escaping the cave style level layouts require extraordinary skill and control. Then fly the orb upwards into space where you hyperspace to the next level.

The game, for a budget release was well received, and gameplay stands up well even today. I've enjoyed playing the game a lot on emulators of the classic systems, but was fustrated with the poor IOS and android clones which can be found in the App store.

So I decided to write one myself.

Check out the game on IOS, or on any device with an HTML5 enabled browser. Also get involved with ongoing development of the game, including Beta testing, feature requests, or even helping out in the Open Source Github Page. Plus Play development builds of the next run of Thrust 30 updates (currently in pre-alpha).
Checkout the Development Section for more info.

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